CAPTAIN’S BASIC RULES – Kickball Cup in Hand

 

Rule #1: Don’t be a D-Bag!!!

 

BASIC RULES

 

12 v 12

  • 12 players max on the field, 1 catcher
  • 7 males max. on the field
  • 6 minimum to play, 2 females
  • Kickball wins are worth 2 points, Flip Cup wins are worth 1 point

*Playoff seating is based on TOTAL POINTS from the season*

 

Game Play:

  • NO bunting – bunts are a foul ball
    • Bunt: ball that does not cross the imaginary line between 1st and 3rd bases OR at the ref’s discretion
  • NO leading off bases
  • NO stealing
  • Sliding is ALLOWED
    • At ref’s discretion – any slide that results in excessive contact with the defensive player will result in the runner being OUT
  • You CAN throw the ball at base runners but NO head shots
    • Head shots will result in a dead ball and all players will be safe
    • Players hit in the head get an extra base (UNLESS they duck into the head shot – considered out)
  • ALL pitches MUST be thrown underhand and slow pitch (no spin or bounce)
    • If excessive, the ref may ask you to switch your pitcher
  • 2 fouls is considered an out – NO STRIKES OR BALLS

 

Innings:

  • 6 innings in a game
    • UNLESS we reach 45 minute warning – both teams will be warned and the start of the next inning will be the final inning
  • Mercy Rule – lessens the chance of having blowouts early in the games (boring for everyone)
    • Max. 5 runs can be scored per inning (EXCEPT the last inning – no limit)
    • Games CAN end in a tie during the regular season
  • No more than 3 males can bat in a row
    • Females can bat multiple times within the batting order to have 3-1 ratio but MUST bat in order in regards to other females  
  • The losing team will ALWAYS bat first at the beginning of the LAST INNING (unlimited runs) – this limits blowouts by the winning team

 

Cup in Hand:

  • All active players (all defensive fielders and offensive kickers/runners) MUST have liquid (ANY liquid allowed including water) in their cups ABOVE the designated line (2nd groove in a standard Solo cup)
    • If a fielder makes a catch/gets the offensive player out in any way BUT loses too much liquid from their cup (under the designated line) – that offensive player is SAFE
    • If a fielder makes a play for an out/outs is found (by the ref) to have less than the designated amount of liquid, the player who got out goes back to the closest base they were on prior to getting out
    • A fielder CANNOT place their cup in their mouth/armpit/etc. or set/drop their cup to make a play (if this happens, the play is dead and the offensive player is safe/given the next base)
    • If a fielder makes a play WITHOUT A CUP IN THEIR HAND the runners get the next base or the base they were running towards
    • If a runner’s liquid level falls below the line, that runner is OUT
  • Teams MUST have a designated refill person ready to refill teammates cups – keeps pace of the game
  • Amazing play: the ref can deem an AMAZING play that supersedes the designated liquid line rule and the out remains (this is very rare)
  • If a Baltimore Social staff member or ref deems a player TOO UNRULY, they can tell the player to continue with WATER ONLY (failure to comply will result in this player being ejected from the league)

 

*Teams without the minimum players will forfeit after 10 minutes from their designated start time

*Playoffs ONLY – At the beginning of each game, both teams MUST submit a written list of their batting order to the ref*

 

**All teams make the playoffs at the end of the season (unless you forfeit 2x)**