Two Hand Touch Social Football with optional Flip Cup league! (different from flag)

Rule #1: DON’T BE A D-BAG!

The first and foremost rule of the game is to have fun! Baltimore Social is all about playing a social game, having fun and meeting new people. Absolutely no whining will be tolerated during the course of a game. The only players allowed to communicate with the referees are the captain and co-captain. Any abuse (verbal or otherwise) of the referees or other players will constitute an immediate ejection from the game. Repeated offenders will be banned from the league. No exceptions.

BASIC RULES

8 v 8 coed

  • 5 males max. on field, at least 3 females (to have a full team)
  • Minimum 5 to play, 1 female
  • two hand that touches a player makes the player as down

Running clock, 22 minute per half (only stops in the 2nd half under 2 minutes)

  • 1 timeout per half (does not carry over)
  • Football counts for 2 points
  • Flipcup counts for 1 point

Separate optional flip cup league at the ba with separate standings and playoffs:

Basic Game Rules:

  • Players must wait 5 seconds on the line to rush the quarterback
  • Gender plays are 1 of every 3 plays if a ball does not go to a female
  • Males must stay within 1 yard of the defense on gender plays
  • Each team gets a blitz once every set of 1st downs
  • Men CANNOT blitz on gender plays
  • All receivers are eligible
  • No rushing inside the 5 yard line
  • NO BLOCKING at all

General Play

  • You can run on any play except (guys can not run on a gender play, even if they get blitzed and inside the 5 yard line)
  • For the conversion play, if you used your blitz during the scoring set of downs, you do not have a blitz for the conversion. Ex: you blitz on any down 1st, 2nd, 3rd or 4th and the other team scores, you do not get a blitz for the conversion. So if you blitz on 1st down and they score on 4th down you do not have another blitz even if they score an 80 yard TD.
  • Any fumble is a dead ball. If a punt hits the ground it is dead at the spot.
  • Only the captain can ask about a rules call, not a judgement call. Do not bother the refs over judgement calls such as out of bounds because it slows the game.
  • On gender plays (with a guy QB) you can have 1 guy on the LOS to guard the QB only.
  • On a gender play, a girl cannot hand off to a guy. She can throw it forward to a guy but the guy must get past the line of scrimmage. (If a girl drops back 5 yards and throws it 3 yards that is good for a gender play, but only if the guy gains positive yardage past the LOS.)
  • You have 1 timeout in each half. They do NOT carry over.
  • You do NOT have to yell blitz on a blitz.

 

 

Captains:

  • ONLY the captain can ask about a RULES CALL – NOT a JUDGEMENT CALL
  • DO NOT bother refs over judgment calls. It slows the game – we will give you a PENALTY if we feel argueing non rule calls slow down the game

Gender Plays:

Guys must be 1 yard from the line of scrimmage until the ball is throw

GENDER RULE (new only for touch)

  • MUST have 1 female in play once every 3 plays or it become a Gender Play
  • Guys can NOT blitz on a gender play
  • A women CAN blitz the QB
  • Women scores count for an extra point – even 1 or 2 pt conversions (if a woman throws to another woman that is only 1 extra point)
  • If a Women is QB on any play and passes it counts as the gender
  • Women can NOT be blitzed by a man if she is QB but can be rushed after 5 seconds

Defense: When the offense has 3 women playing during a forced gender play, in which the offense lines up with a male as the QB,  defensive male players can not move and must be ONE YARD FROM THE LINE OF SCRIMMAGE WHEN THE BALL IS HIKED (except 1 after 5 seconds can rush the qb), and not move until a female player touches the ball. Once the ball is TOUCHED, the offensive male players may break off of the line of scrimmage. Male players can NOT knock down or touch a pass until a female has touched the ball. Once the ball is touched by a female, all males can then run and play defense.

1 guy on the line of scrimmage can rush the Qb after the 5 count.  Guys can not blitz on a gender play.

When the offense has more than 3 women playing, each additional guy they have the defense can add a guy who can play defense the same way as a women could play.

 

On a gender play, If the offense has more than 3 female players in the game, you can use a male to match match up equally with those women and they can play the same as a female could play defense and can go wherever they want before the ball is throw on the defensive side.  

If you only have 2 women THAT PLAY IN THE GAME (meaning if you have 3 on offense you must have 3 on defense)  on defense,  you can have one guy who needs to start 10 yards behind the line of scrimmage and can’t go inside of 10 yards until the ball is thrown.  

 

Offense: When the offense has 3 women playing during a forced gender play, in which the offense lines up with a male as the QB, all other offensive male players can not move and must  be ONE YARD FROM THE LINE OF SCRIMMAGE WHEN THE BALL IS HIKED, and not move until a female player touches the ball. Once the ball is TOUCHED, the offensive male players may break off of the line of scrimmage.

 

If you are switching your usual QB from a guy qb to a girl on a gender play , the offense needs to say to the referee and opposing team that a female is QB on a forced gender play prior to the snap of the ball, and must allow the defense to get set up.

Extra Point Conversions: You can go for a 1 pt (5 yards) or 2 pt (10 yards) Conversion

NO Fumbles: Any fumble is a dead ball (if a punt hits the ground it is dead at the spot)

Punts:

  • The offensive team must declare that they are going to punt – NO fakes or blocks allowed
  • All offensive players MUST stay 10 yards off on the line of scrimmage until the ball is punted
  • The ball does not need to be hiked – the ball MUST be kicked

Forfeits:

  • Teams should be present AT LEAST 10 minutes prior to their scheduled game
  • Teams will have 10 minutes AFTER the scheduled game time to have the minimum numbers of players present – if not, they will forfeit

For all other rules: http://www.usffa.org/rulebook.htm

**All teams make the playoffs at the end of the season (unless you forfeit 2x)**

Rules in Detail

 

Teams will field 8 players, with a maximum of 5 males on the field at any one time. The typical team will be 5 males and 3 females, but a team may have more females on the field, i.e. 4 males and 4 females. Games will start on time if teams can field the minimum number of 5 players, with at least 1 of those players being female.

 

Rosters: DURING THE PLAYOFFS ONLY PLAYERS ON YOUR ROSTER WILL BE ALLOWED TO PLAY.

The Field

The field is 80  yards total with two 10-yard end zones included. In some instances, the field might be shortened by 5 yards due to field conditions. Lines at both 20-yard lines and the 40 yard line will be marked off to get first downs. Cones on the side of the field will also mark these lines. Cones will also mark the end zones. Hash marks for extra points will be at 5 yards (1 point conversion) and at 10 yards (2 point conversions).

Pre-game

Captains will meet at the center of the field before the game to do a coin flip and to discuss any questions regarding the game. This is the time to ask any questions about rules that may be unclear. The captains will also determine who will call the coin flip. The designated captain will call it in the air. The winning captain will have a choice of receiving the ball or deferring the choice. If the captain decides that he/she wants the ball, the losing captain will have the choice of which end zones he/she wishes to defend. In the 2nd half, teams will defend opposite goals that they defended in the 1st half. The loser of the toss will get the ball. If the coin toss winner deferred, they will get the ball going the opposite way.

Captains

Each team will have a designated captain who will be the official representative of the team. The captain is responsible for his/her teams and their behavior. Referees and staff will come to the captains if there are any problems or for any information that needs to be given. During the game, only captains will talk to the referees. Referees will only recognize that captain. This is to prevent too many people from distracting the referee and it allows the captain to control things (i.e. time outs). Referees will give the time to the captain only when they ask. If a captain is not present, the team must designate an on-field captain to take his/her place. The preference is for the QB and the designated rusher to take that role since they are closest to the ball and the referee at all times.

Forfeits

Teams should be present at least 10 minutes prior to the game. Teams will have 10 minutes after the scheduled start time to have the minimum numbers of players present. If they do not, they will have to forfeit

The Clock, Time and the Start of the Game

Games will be 44 minutes in duration with two 22 minute halves. The clock will run continuously in the 1st half. The clock will stop only in the 1st half when a team is attempting an extra point inside of the 2-minute warning and when there is a change of possession. The clock will run continuously through the 2nd half until the 2-minute warning. At the 2-minute warning, the clock will automatically stop and then restart once the ball is hiked. After that point, the clock will stop for incomplete passes, when a player steps out-of-bounds, turnovers. The clock will restart once the ball is hiked. The clock will not stop for 1st downs after the 2-minute warning in the 2nd half. The referee also has the authority to stop the clock at any time for injuries or administrative matters. The clock will start at the hike of the ball. The clock will also stop for time-outs. A 16-point mercy rule will keep the clock running even in the 2nd half. You cannot take a knee unless the mercy rule is in effect otherwise it will be considered a sack.

Time-Outs

Each team has 2 time-outs per game, 1 per half. Time-outs will last 1 minute. The clock will restart when the ball is hiked.

Scoring

Touchdowns are worth 6 points. Extra points from the 5-yard line are worth 1 point. Extra points from the 10-yard line are worth 2 points. Turnovers on an extra point conversion may be returned. A return by the defensive team is worth 2 points, even if the offensive team was going for a 1 point conversion.

Safeties: Only will take place if you are on 4th down and can not get out of your own end zone

1st Downs

1st downs are made when a team reaches the 20 or 40, yard line. A team has 4 downs to make a first down. If the offensive team does not make a 1st down in four downs, a change of possession occurs. The ball is marked where the player with the ball was tagged.

Punts

A team will have the option of punting on the 4th down. The offensive team must declare that they are going to punt. No fakes are allowed. All offensive players must stay on the line of scrimmage until the ball is punted. The ball does not need to be hiked. The ball must be punted and not thrown. The defensive team may not attempt a block. The receiving team may fair catch the ball or may attempt to advance it. Once a punt is dropped or touches the ground the ball is dead, the defense cannot recover a fumble.

Turnovers

Turnovers may occur by interception. For our purposes, an interception occurs when the ball leaves the possession of the offensive player, is in the air, is recovered by the defensive player, and does not touch the ground at any time. An example would be the QB passing the ball and it is intercepted or the RB laterals it to another offensive player and the defensive player catches it. Interceptions may be advanced.

Rushing the Passer

The defense can rush the passer after the Ref, who is on the line of scrimmage, counts 5 Mississippi’s. The defensive player is not allowed to cross the line of scrimmage until the count reaches 5. Do not float or drift in before the count, as this is a blitz and if you do not have one this will be an illegal rush that will result in a penalty.  Additionally, the defense may blitz once every series of downs. No 5 count is needed. If there is someone lined up behind the QB the defense can rush one person unless handed off at which time anybody can rush.

On 1 and 2 point conversions you can use your blitz if you did not use it since the last 1st down. Ex: if they score on 3rd down and you did not blitz on those downs you can blitz on the conversion

Blocking

No active blocking is allowed.

Inadvertent Whistle

If the referee blows an inadvertent whistle, then the play is dead. If the play was for positive yardage, then it is the offensive team’s’ ball at the spot of the ball carrier when the whistle was blown and the down counts. The offensive team may opt to do the play over. If the offensive play was developing in the backfield or if the ball was in flight, then the play is dead. The play will be done over from the line of scrimmage.

Passing

A pass is complete when a player catches the ball with at least one foot in bounds. The same rule applies for interceptions. The other foot may be out of bounds after the catch. If a player catches the ball and is tagged/pushed out of bounds, then it is up to the referee to decide if he/she would have landed in bounds. The play would then stand as a legal reception by the offensive player.

Fumbles

Any time the ball hits the ground the ball is dead, including where it hits for a punt.

Motion

One player may move laterally parallel to the line of scrimmage prior to the play. If the player moves up the field at any time except to set on the line of scrimmage (for at least 1 second) then this is considered illegal motion.

Penalties

The referee will decide all penalties. The clock will still run when the ref is marking off the penalty. The clock will stop under two minutes in the 2nd half if the offending team is ahead.

5-Yard Penalties

  • Shirt-holding (definition at referee discretion, if needed ask to clarify as ref goes over ground rules.)
  • Defensive Pass Interference (10 yds from LOS and an automatic 1st down)
  • Any contact with the offensive receiver that hinders their ability to catch the ball. This includes chucking at the LOS or downfield. Inadvertent contact does not count as pass interference.
  • Delay of Game (5 yds from LOS)
  • If the offensive team does not get a play off in 30 seconds once the ball is in play or if the defensive team interferes with the offensive team at any time to hinder them getting off a play in 30 seconds.
  • Illegal Participation (5 yds from LOS)
  • More than 8 players on the field or more than 5 males on the field when the ball is snapped.
  • Offensive Offsides (5 yds from LOS).
  • Any player not being set for 1 second except a player in motion.
  • Defensive Offsides (5 yds from LOS)
  • When the defensive player crosses over the LOS and does not get back or makes contact when they cross over the LOS.
  • Illegal Forward Pass (5 yds from LOS and loss of down).
  • When the QB crosses the LOS and then throws the ball.
  • Intentional Grounding (5 yds from the LOS and loss of down) 10 second runoff, last 2 min.
  • When the QB throws the ball into the ground or into an area where the referee decides that it was only an attempt to avoid being sacked. If the QB throws the ball out of bounds, the ball must first cross the LOS. If it does not, a penalty has occurred. Spiking the ball to stop the clock is not a penalty.

10 Yard Penalties

  • Blocking (10 yds from the LOS).
  • When any type of active blocking is engaged by an offensive player. Penalty is 10 yards from the spot of the infraction.
  • Offensive Picking/Offensive Pass Interference (10 yds from LOS).
  • When an offensive player initiates contact, such as pushing off. Picking will be called when a receiver comes off the LOS and picks a defensive player to allow another offensive player to shake that defender. If a catch is made after a pick, it will be ruled no catch.

15 Yard Penalties

  • Unsportsmanlike Conduct (15 yds from LOS, ejection, and/or suspension).