CoEd Rules

10 v 10

  • Max. 7 males, 10 max. on the field
  • 6 players, 1 female minimum to start game
  • NO ump fees
  • Bats provided at ALL locations- First Come, First Serve (wooden bats only at McHenry Row)
  • Bats must be ASA, USSA or NSA certified
  • Gloves ARE NOT PROVIDED. Please bring your own
  • No more than 3 males can bat in a row
    • Females can bat multiple times within the batting order to have 3-1 ratio but MUST bat in order in regards to other females
    • **Walking a male is 2 bases ONLY if a female is behind him (new for spring)**

Basic Rules

  • AT THE BEGINNING OF EACH GAME both teams MUST submit a written list of their batting order to the ump
  • NO bunting – bunts are a foul ball (at the ref’s discretion)
  • 2 fouls in an out
  • Ball should be thrown between 6 ft. (min) to 16 ft. (max) measured from the ground
  • If the ball is between the 6’ to 16’ range and hits home plate or the strike mat, then it is a strike
  • 65 foot base paths on all fields
  • ALL pitches MUST be thrown underhand

Batting

  • ALL batters WILL START WITH A 1-1 COUNT
  • Sliding is ALLOWED
    • Any slide that results in excessive contact with the defensive player will result in the runner being called out (at the ref’s discretion)
  • No more than 3 males can bat in a row
    • Females can bat multiple times within the batting order to have 3-1 ratio but MUST bat in order in regards to other females
  • If a male batter walks, followed by a female batter with 2 outs in an inning, the female batter will have the option to hit or walk

Innings

  • 6 innings in a game
    • UNLESS we reach the 50 minute warning: then both teams will be warned and the start the of next inning will be the FINAL inning
    • In the final inning, the losing team bats first
    • Weekend Leagues Only – 7 innings or one hour, whichever comes first
  • Mercy Rule – lessens the chance of having blowouts early in the games (boring for everyone)
    • Max. 6 runs can be scored per inning (EXCEPT the last inning – no limit)
    • Games CAN end in a tie during the regular season
    • ONLY happens if there is a 10 run lead or more after 5 full innings
  • Tie Breaker Rule (Only applies to playoffs and tournaments)
    • An extra inning will be played in the event of a tie game
    • If the game is still tied after that extra inning then the team that reached the furthest base wins

Base Running

  • NO stealing
    • Runner CANNOT leave his/her base until the pitched ball is hit
  • NO pick off attempts
  • Ball is DEAD on a pitch once it hits the ground (or a player)
  • Overthrow rule:  If the ball is deemed out of play or unplayable, ALL runners are awarded 1 base from the base LAST possessed upon release of the throw
  • If the ball is OVERTHROWN and REMAINS in play, the game continues

*Teams without the minimum players will forfeit after 10 minutes from their designated start time*

**All teams make the playoffs at the end of the season (unless you forfeit 2x)**

Men’s Rules

9 v 9

  • 6 players minimum to start game
  • NO ump fees
  • Bats provided at ALL locations – First Come, First Served (wooden bats only at McHenry Row)
  • Bats must be ASA, USSA or NSA certified
  • Gloves ARE NOT PROVIDED. Please bring your own
  • Walks are 1 base

Basic Rules

  • AT THE BEGINNING OF EACH GAME both teams MUST submit a written list of their batting order to the ump
  • NO bunting – bunts are a foul ball (at the ref’s discretion)
    2 fouls in an out
  • Ball should be thrown between 6 ft. (min) to 16 ft. (max) measured from the ground
  • If the ball is between the 6’ to 16’ range and hits home plate or the strike mat, then it is a strike

Batting

  • ALL batters WILL START WITH A 1-1 COUNT
  • Sliding is ALLOWED, Any slide that results in excessive contact with the defensive player will result in the runner being called out (at the ref’s discretion)

Innings

  • 6 innings in a game
  • UNLESS we reach the 50 minute warning: then both teams will be warned and the start the of next inning will be the FINAL inning
  • In the final inning, the losing team bats first
  • Weekend Leagues Only – 7 innings or one hour, whichever comes first
  • Mercy Rule – lessens the chance of having blowouts early in the games (boring for everyone)
  • Max. 6 runs can be scored per inning (EXCEPT the last inning – no limit)
  • Games CAN end in a tie during the regular season
  • ONLY happens if there is a 10 run lead or more after 5 full innings
  • Tie Breaker Rule (Only applies to playoffs and tournaments)
  • An extra inning will be played in the event of a tie game
  • If the game is still tied after that extra inning then the team that reached the furthest base wins
  • Base Running NO stealing, CANNOT leave his/her base until the pitched ball is hit.  NO pick off attempts
  • Ball is DEAD on a pitch once it hits the ground (or a player)
  • Overthrow rule:  If the ball is deemed out of play or unplayable, ALL runners are awarded 1 base from the base LAST possessed upon release of the throw, If the ball is OVERTHROWN and REMAINS in play, the game continues


*Teams without the min players forfeit after 10 minutes from start time*
**All teams make the playoffs at the end of the season (unless you forfeit 2x)**